Battery is an extension that provides access to a device’s battery status. Allows access of the battery charging state and current battery level.
Some features:
- Provides access to device battery state (i.e. charging, full, not charging)
- Provides access to the device battery level.
- Works across iOS and Android with the same code
- Sample project code and ASDocs reference
Sample
/** * __ __ __ * ____/ /_ ____/ /______ _ ___ / /_ * / __ / / ___/ __/ ___/ / __ `/ __/ * / /_/ / (__ ) / / / / / /_/ / / * \__,_/_/____/_/ /_/ /_/\__, /_/ * / / * \/ * http://distriqt.com * * This is a test application for the distriqt extension * * @author Michael Archbold & Shane Korin * */ package { import com.distriqt.extension.battery.Battery; import com.distriqt.extension.battery.BatteryState; import com.distriqt.extension.battery.events.BatteryEvent; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.events.MouseEvent; import flash.text.TextField; import flash.text.TextFormat; /** * Sample application for using the battery Native Extension * * @author Michael Archbold */ public class TestBattery extends Sprite { /** * Class constructor */ public function TestBattery() { super(); create(); init(); } // // VARIABLES // private var _text : TextField; // // INITIALISATION // private function create( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; var tf:TextFormat = new TextFormat(); tf.size = 24; _text = new TextField(); _text.defaultTextFormat = tf; addChild( _text ); stage.addEventListener( Event.RESIZE, stage_resizeHandler, false, 0, true ); stage.addEventListener( MouseEvent.CLICK, mouseClickHandler, false, 0, true ); } private function init( ):void { try { Battery.init( "your_dev_key" ); message( "Battery Supported: "+ String(Battery.isSupported) ); message( "Battery Version: " + Battery.service.version ); Battery.service.addEventListener( BatteryEvent.BATTERY_INFO, battery_infoHandler ); // // Add test inits here // } catch (e:Error) { trace(e); } } // // FUNCTIONALITY // private function message( str:String ):void { trace( str ); _text.appendText(str+"\n"); } // // EVENT HANDLERS // private function stage_resizeHandler( event:Event ):void { _text.width = stage.stageWidth; _text.height = stage.stageHeight - 100; } private function mouseClickHandler( event:MouseEvent ):void { // // Do something when user clicks screen? // Battery.service.getBatteryInfo(); } // // BATTERY NOTIFICATION HANDLERS // private function battery_infoHandler( event:BatteryEvent ):void { switch( int(event.batteryState) ) { case BatteryState.CHARGING: message("Battery state: CHARGING"); break; case BatteryState.FULL: message("Battery state: FULL"); break; case BatteryState.NOT_CHARGING: message("Battery state: NOT CHARGING"); break; case BatteryState.NOT_SUPPORTED: message("Battery state: NOT SUPPORTED"); break; case BatteryState.UNKNOWN: default: message("Battery state: UNKNOWN"); break; } message("Battery level: " + event.batteryLevel ); } } }
RT @as3gamegears http://t.co/CF5jShbC #as3 #flash #gamedev: New: Battery (extension to access a device’s batte… http://t.co/oltOQVLP
RT @as3gamegears: New: Battery (extension to access a device’s battery status) http://t.co/iACWmhE8 #as3 #flash #gamedev