Starling, the GPU powered Flash game engine, reached the 1.1 milestone. It has several bugfixes and performance improvements, as well as a set of sweet new features:
- Support for Multi-Resolution Development: Create your game for just one resolution and deploy it to any screen out there, simply by providing different sets of textures.
- Use Blend Modes for interesting optical effects, without any sacrifices on performance.
- Enjoy a Performance Improvement on the 1st Generation iPad and comparable devices. Benchmark results skyrocketed by 500%!
- Display Live Statistics (framerate, memory consumption) through the new “showStats” feature
You can also take a look at the brand new Starling Wiki, a place where you can find Starling related content.
RT @as3gamegears: Post: Starling 1.1 released http://t.co/tzy6P6td #as3 #flash #gamedev