AmidosEngine

AmidosEngine is a FlashPunk inspired game engine base on Starling. It was created as a set of helping classes designed for fast development of games, something FlashPunk user are used to. The engine…

9 Comments

ND2Dx

Big revision of the already existing ND2D engine, but with several changes. ND2Dx is based on a component…

4 Comments

Oni

Fast and scalable game engine built for top quality games that run across a variety of platforms. Games made with the engine can be played…

MIT
12 Comments

CadetEngine

Component-based AS3 Scene Engine supporting 2D and 3D GPU accelerated rendering, physics, custom behaviours and 3rd party library integration. It supports extensibility by being separated into…

Simplified BSD
7 Comments

Flat2D

Display object, and a body,…

1 Comment

Fortia

Minimal 2D game engine inspired by Flixel and built on Starling. It has asset management via Starling,  scene management (with effects like shake and fade) and…

2 Comments

Nexus

GPU accelerated 2D game engine using Stage3D. The rendering process is contained inside a world instance, which is created with a sprite sheet texture map…

1 Comment

Anthill

Tiny framework focused on game development. It has a small set of classes so it’s not a complete tool for creating games, it’s more an…

Free
2 Comments

Red2D

Red2D is a GPU accelerated 2D framework.  It was designed to make it easy to use Stage3D capabilities.  The framework has a complete set of features supporting cameras, filters,…

MIT
2 Comments

Ash

Entity framework for game development. In Ash, the nodes (entities) serve two purposes. First they enable the use of a more efficient data structure in which…

MIT
2 Comments

StarlingPunk

Framework built on top the Starling designed to add structure and organization to your 2D games. It’s perfect for rapidly prototyping ideas and promotes code reuse between…

MIT
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Backstage2D

Backstage2D is a 2D game engine based on Stage3D (MoleHill). Some of the features include frame based animations, spritesheet support and anti-aliasing. Sample /* ======================================================================== = ================================ ===== ==================…

1 Comment

Pixelizer

Entity and component based game framework. Since it is based on entities and components, it’s is very easy to extend and reuse. Features: easy extendable component…

MIT
1 Comment

Axel

Axel is an open source, hardware accelerated 2D flash game library. It takes advantage of Stage3D in order to offload all the rendering to the GPU to gain huge performance boosts over…

MIT
3 Comments

B3D

3D engine based on Stage3D. Some of its features include an abstraction class for shader creation and parsers for 3D models such as 3DS.

Apache 2.0
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