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Engines
Pixelizer
Pixelizer is an entity and component based game framework. Since it is based on entities and components, it’s is very easy to extend and reuse. Features: easy extendable component based framework nestable entities for easy manipulation of groups lots of premade … Continue reading
Axel
Axel is an open source, hardware accelerated 2D flash game library. It takes advantage of Stage3D in order to offload all the rendering to the GPU to gain huge performance boosts over the typical flash display list. It is extremely similar to Flixel and … Continue reading
B3D
B3D is a 3D engine based on Stage3D. Some of its features include an abstraction class for shader creation and parsers for 3D models such as 3DS.
ARE2D
ARE2D (animation render engine) is a compact 2D game engine based on GPU or Bitmap animations. It has classes for GPU animation sprites, Y sorting, textfields, collision tests (including mouse collision based on pixel tests) and it provides an API … Continue reading
Nest3d
Nest3D is a light weight and flexible 3D engine. It is simple to use and has some features as mesh control, light management (e.g. ambient or directional) and shaders abstraction. Sample package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import … Continue reading
