Genome2D

Genome2D is a GPU accelerated 2D engine which takes advantage of Adobe Stage3D technology. Using a powerful component system with a ton of built-in features it was built for speed. It’s…

Simplified BSD
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Rusher

Component based game engine. It was created by the developer of Stardust particle system. Some of its features: Dependency injection with SwiftSuspenders. Component-based. Extensible engine systems….

MIT
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Ember

Flexible expandable game development framework. It is designed to address the issues with traditional game architecture and encourage reuse and flexibility of component systems. Ember…

MIT
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Starling

GPU powered 2D Flash API. The library mimics the conventional Flash display tree architecture, however Starling “lives” entirely inside the Stage3D environment. That means that all…

Simplified BSD
7 Comments

Flyte

Game engine that makes it easy to create scrolling games within the Flash IDE or with Flex. It was designed with ease of use in…

MIT
2 Comments

ReMX

2D arcade game framework that uses Stage3D API (Molehill) for GPU accelerated graphics rendering. With the exception of the main document class and a few…

BSD
5 Comments

ND2D

2D sprite engine using the GPU hardware features of flash. The aim is to keep things simple and reintroduce familiar concepts: it has a displaylist and…

MIT
1 Comment

Tetragon

Game engine for the Adobe Flash and AIR platforms. While it is possible to use it for small projects, it’s main focus lies clearly on…

MIT
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MD2

2D sprite library using Molehill, the new GPU hardware accelerated API for Flash. M2D is intended for projects that primarily use bitmaps for rendering. It…

MIT
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PixelBlitz

Game framework for Actionscript3 created by Norm Soule and Richard Davey. It provides quick and easy access to game-related features such as sprite handling, pixel blitting,…

MIT
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Citrus Engine

GPU accelerated game engine. It uses Stage3D technology and supports 2D or 3D graphics using either Starling or Away3D, with Box2D, NAPE and AwayPhysics…

MIT
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Glaze

2D Rigid Body Dynamics & Game Engine. Some features: Rigid Body Dynamics; Scene management; Line of sight; User Input; Scrolling; AI. Core parts of the…

MIT
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Bold Pixel Engine

Collection of classes organized in several packages, from algorithms to a fully functional blit engine and a powerful toolkit. Some of the features:…

MIT
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CASA Lib

Flexible  library designed to streamline common chores and act as a solid, reliable foundation for your projects. It provides a core set of classes,…

BSD
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FlashPunk

Free AS3 library designed for developing 2D Flash games. Its goal is to provide you with a fast, clean framework for prototyping and developing games….

MIT
1 Comment