ARE2D

Compact 2D game engine based on GPU or Bitmap animations. It has classes for GPU animation sprites, Y sorting, textfields, collision tests…

MIT
1 Comment

Nest3d

Light weight and flexible 3D engine. It is simple to use and has some features as mesh control, light management (e.g. ambient or directional) and…

MIT
1 Comment

Minko

Tool that enables the creation of rich and interactive 3D web applications. Relying on the Adobe Flash Platform, Minko delivers high quality and interactive 3D…

LGPL
1 Comment

Genome2D

Genome2D is a GPU accelerated 2D engine which takes advantage of Adobe Stage3D technology. Using a powerful component system with a ton of built-in features it was built for speed. It’s…

Simplified BSD
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Native3d

Native3D is a lightweight 3D engine. It was designed to be simple and small compared to other 3D engines, which present several hundred lines of code. It has an…

MIT
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IsoHill

Isometric engine for Flash Player 11 [molehill] built on top of the Starling 2D framework. Some features: Plugins – engine-wide modifications Includes a TILED map parser…

BSD
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Rusher

Component based game engine. It was created by the developer of Stardust particle system. Some of its features: Dependency injection with SwiftSuspenders. Component-based. Extensible engine systems….

MIT
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Ember

Flexible expandable game development framework. It is designed to address the issues with traditional game architecture and encourage reuse and flexibility of component systems. Ember…

MIT
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Starling

GPU powered 2D Flash API. The library mimics the conventional Flash display tree architecture, however Starling “lives” entirely inside the Stage3D environment. That means that all…

Simplified BSD
7 Comments

Flyte

Game engine that makes it easy to create scrolling games within the Flash IDE or with Flex. It was designed with ease of use in…

MIT
2 Comments

ReMX

2D arcade game framework that uses Stage3D API (Molehill) for GPU accelerated graphics rendering. With the exception of the main document class and a few…

BSD
5 Comments

ND2D

2D sprite engine using the GPU hardware features of flash. The aim is to keep things simple and reintroduce familiar concepts: it has a displaylist and…

MIT
1 Comment

Sean Cooper Isometric Engine

Isometric game engine which is based on some techniques used in the PC game Syndicate (1993).  The technique used to create the engine is…

Commercial
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Tetragon

Game engine for the Adobe Flash and AIR platforms. While it is possible to use it for small projects, it’s main focus lies clearly on…

MIT
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Zest3D

Zest3D is a 3D engine designed to deliver high performance cross-platform applications from a single codebase. Among its features there is a fast and flexible particle system, which allows developers to…

Boost
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