Input

Tools to handle every type of user input (keyboard, mouse, etc)

Virtual Controllers

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Virtual Controllers is a set of classes that enable thumbstick and button ui elements for touch based devices. Sample package com.flashgen.ui.controls { import flash.display.Sprite; import flash.events.TouchEvent; import flash.system.Capabilities; import flash.events.MouseEvent; import flash.events.Event; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.events.KeyboardEvent; import flash.ui.Keyboard; public … Continue reading

Brass Monkey

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Brass Monkey® is a video game console that uses smartphones as controllers and any screen with a web browser as the main display. Brass Monkey provides a free SDK (software development kit) that lets developers create games with similar features … Continue reading

WanderPlayer

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WanderPlayer is a console right in your phone, that lets you play games on any screen. Its API allows you to integrate your game with all of WanderPlayer’s interfaces, including WanderPlayer’s smartphone game interaction interface, allowing players to use all the … Continue reading

Gestouch

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Gestouch is a very basic framework that helps you to detect gestures. This framework is aimed to simplify the process of detecting raw TouchEvents and processing them into a specific gesture(s). Some of the features: Doesn’t require any additional software (uses … Continue reading

Gamepad

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Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an … Continue reading