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Physics
AwayPhysics
AwayPhysics is an extremely fast Alchemy port of the widely known Bullet Physics Engine. It is specifically designed for Away3D 4.x, providing an optimized, closely coupled physics library to Away3D users. Sample package { import away3d.containers.View3D; import away3d.debug.AwayStats; import away3d.entities.Mesh; … Continue reading
fbox2d
fbox2d is a port for box2d c++ physics lib. One principle of the fbox2d is to make the class names and function interfaces as similar with the c++ version as possible. The main differences between fbox2d and box2d c++ version are: because … Continue reading
Nape
Nape is a physics engine built in haXe using caXe preprocessor primarily targeting flash player; also tested to compile for hxcpp. It has an incredibly safe and friendly API and features such as general rigid body fluids. Some other features: Rigid bodies … Continue reading
QuickB2
QuickB2 is a complete abstraction of Box2D, providing grouped hierarchies, extensible classes, and event-driven callbacks. The high-level interface enables developers to create physics simulations that are impractical to write using Box2D’s API alone. Some features: Soft-bodies. Top-down car physics. Friction … Continue reading
PhysicsEditor
PhysicsEditor is a physics editor for AS3 games. It takes care of convex/concave polygons and polygon orientation. Simply drag your shapes inside the editor and press the auto trace button then adjust the shape’s physics parameters and directly export to your … Continue reading
