Crater

Crater is a fast physics simulation for handling large quantities of solid rectangular crates. It was developed primarily to be the base for grid based physics games such as platformer-games. Despite of being…

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PhysInjector

Collection of powerful factory and wrapper classes developed to work specifically with Box2D. It does not do any collision detection on its own, rather it significantly simplifies…

Simplified BSD
6 Comments

OimoPhysics

3D physics engine. It supports rigid bodies and has some out of the box collision detectors such as sphere/box and box/shape. There are two built-in…

MIT
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AwayPhysics

Extremely fast Alchemy port of the widely known Bullet Physics Engine. It is specifically designed for Away3D 4.x, providing an optimized, closely coupled physics library…

5 Comments

fbox2d

Port for box2d c++ physics lib. One principle of the fbox2d is to make the class names and function interfaces as similar with the c++ version as…

MIT
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Nape

Powerful, fast, and friendly 2D Rigid Body physics engine for AS3/Haxe. It has an incredibly safe and friendly API and features such as general rigid body…

BSD
1 Comment

QuickB2

Complete abstraction of Box2D, providing grouped hierarchies, extensible classes, and event-driven callbacks. The high-level interface enables developers to create physics simulations that are impractical to…

MIT
2 Comments

PhysicsEditor

Physics editor for AS3 games. It takes care of convex/concave polygons and polygon orientation. Simply drag your shapes inside the editor and press the auto trace…

Commercial
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Flave

Flash-based, OOP verlet physics engine.

MIT
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Jelloas3

Port of JelloPhysics, an open source 2D physics library for XNA.

MIT
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Box2D Flash Alchemy Port

2D physics engine for AS3, built on the C++ Box2D engine compiled with Adobe Alchemy.

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World Construction Kit

Component framework for the Box2D Flash Alchemy Port, which allows 2D physics simulations for games / websites to be authored entirely within the…

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FluidSolver

Class for solving real-time fluid dynamics simulations based on Navier-Stokes equations and code from Jos Stam’s paper “Real-Time Fluid Dynamics for Games” Original implementation in C++…

MIT
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JiglibFlash

Open source AS3 3D Physics Engine. It’s ported from the c++ open source physics engine jiglib.

MIT
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Glaze

2D Rigid Body Dynamics & Game Engine. Some features: Rigid Body Dynamics; Scene management; Line of sight; User Input; Scrolling; AI. Core parts of the…

MIT
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