Sound

Engines and tools related to sound.

ASaudio

Sound , | Leave a comment

ASaudio is a small library dedicated to simple and efficient sound handling. It has a straight-forward, clear and coherent syntax. A great feature is that you can put a bunch of sounds into a Group or a Playlist object and control … Continue reading

StandingWave

Sound , 1 Comment

StandingWave is an AS3 code library designed for high level control of the Flash layer’s SampleDataEvent API for streaming audio output. All of its core sample storage and manipulation routines were written with Adobe Alchemy to make them oodles more efficient. StandingWave requires Flash … Continue reading

As3Sfxr

Sound , | Leave a comment

As3Sfxr is a port of sfxr from C++, using the new sound and file capabilities of Flash Player 10. Some of its features: Asynchronous caching Cache-during-first-play Automatic cache clearing on parameter change Faster synthesis Choose from 4 different oscillators – square, saw, sine … Continue reading

Tonfall

Sound , | Leave a comment

Tonfall is a framework to get you started in audio dsp programming within the Flashplayer(10+). It introduces only a vague design of an audio engine and is rather focussed on readability and simplicity than performance optimizations. Features: process audio- and event-processors … Continue reading

Sound-manager

Sound , | 2 Comments

Sound-manager keeps sound management intuitive and organized. Using lists as base, offer a way to control sound organizing by groups or individual items. Available callbacks: onPlay - Fired when sound is started. onPause - Fired when sound is paused. onStop - Fired when sound is … Continue reading