FlashGameMaker (formerly 2d-isometric-engine) is a component-based game engine. Some of the features:
- Isometric vue
- 4 Directional movements (Diagonals)
- Multi level deplacement (slopes, ladders, real gravity)
- Collision detection
- Scrolling/Blitting
- Real time keyboard deplacement
- Zoom in/ Zoom out
- Dynamic tile
- Char switching
- Possibility to carry something or someone
- Thin wall unit
- Graphical unit info
- Sound management
- Range detection
Hi,
I am surprised to see that you refered to my engine. IsoEngine is now recalled FlashGameMaker and has been redesigned following an entity-component architecture a bit like PushButtonEngine. The features are similar but the code simplified ! You can try some of the demo on working progress here: http://flashgamemakeras3.blogspot.com/p/marketing.html
or a full demo there:
http://www.kawai-island.com/
Hi! IsoEngine is pretty popular here. I didn’t know about the new name. That’s cool, congratulation!
I will update IsoEngine in order to reflect it’s new name and features.
Thank you for letting me know!
Hi,
I am not working much on the engine but here are some new demo to show what you can do with FlashGameMaker as3:
http://flashgamemakeras3.blogspot.fr/p/news.html
(Please try the littleFighterEvo)
Hi!
That’s cool, lots of demos! Thank you for the heaps up.