RaveAI is general purpose AI engine for Flash and AIR platforms. It is fully ready for Stage3D games, but not limited to them. Engine is fully 3D API / engine agnostic and has long list of features.
Features:
- waypoint navigation system
- A* pathfinding optimized using Quad Tree
- general optimization using Quad Tree for all kinds of AI query’s
- auto waypointing on terrain on meshes
- support and area awareness system for .obj meshes and 3d terrain ( from heightmap image or data submitted)
- dynamic obstacle avoidance
- bezier path smoothing
- NPC sight simulation using raycasting
- JSON configuration system, JSON FSM for AI scripting
- script AI using FSM defined in JSON file
- FSM json has access to whole public API of RaveAI, so you can call whatever methods you need (using built in reflection system)
- fully ready for Stage3D, Flash Player 11, AIR 3.2
- 3D engine agnostic, even Stage3D agnostic
- minimal set of dependencies
- set of examples and demos in Minko3D engine
- open source for non-commercial development and developer-friendly licenced for commercial development
@myownclone Hi! FYI RaveAI generated my new busiest day (more views during a single day) at As3GameGears http://t.co/46FpIWs5 Congrats ! 😀