WiiFlash allow communication between the Wiimote and Flash apps. The tool consists of two main parts: WiiFlash Server and the WiiFlash ActionScript API. The Wiimote input can be handled using flags (boolean properties indicating the state of the buttons) or using events.
Sample
var wiimote: Wiimote = new Wiimote(); wiimote.addEventListener( Event.CONNECT, onWiimoteConnect ); wiimote.connect(); wiimote.addEventListener( ButtonEvent.A_PRESS, onAPress ); wiimote.addEventListener( ButtonEvent.A_RELEASE, onARelease ); private function onAPress( event: ButtonEvent ): void { wiimote.rumble = true; } private function onARelease( event: ButtonEvent ): void { wiimote.rumble = false; } private function onEnterFrame( event: Event ): void { //Rumble while A and B are pressed wiimote.rumble = wiimote.a && wiimote.b; }
“WiiFlash allow communication between the Wiimote and Flash apps.” http://t.co/zvprSON1
RT @as3gamegears http://t.co/X6hGkr8G #as3 #flash #gamedev: New: WiiFlash (communication between the Wiimote an… http://t.co/SyCbSncj