AssetManager is a simple, yet flexible, solution to asset management for AS3 projects. It provides a clean, simple and well documented API to allow you to focus on building your projects quickly without having to worry about how to load, store and retrieve assets. AssetManager contains a simple plugin architecture for file formated to keep the footprint low.

Some features:

  • Clean and simple API
  • Global and local loading queues
  • Nestable queues
  • Simple purging system for managing garbage collection and keeping memory usage in check
  • Priority system for controlling loading priority of individual assets and nested queues
  • Ability to store any valid ActionScript object, so all assets, internal or external, can be managed through AssetManager
  • Support for XML formatted asset lists
  • Plugin architecture for handling different data and file formats. Included format handlers are:
    • Binary
    • Images (PNG, GIF and JPEG)
    • Sound (MP3)
    • SWF
    • Video (All Flash Platform supported video formats)
    • XML
    • Name/value pairs
    • Adobe Pixel Blender Shaders
  • Easily extendable with custom plugins to support any format
  • Suitable for use in both small projects and large enterprise level projects


AssetManager.getInstance().add("image.png", {
    onComplete: function():void
        trace("Asset complete:", AssetManager.getInstance().get("image.png"));
Loaders . URL.