AS3-LocaleManager provides basic localization support for apps. It takes care of loading/parsing resource bundle files (*.txt) and returns localized resources based on the precedence of the locales set in localeChain
.
The bundle files are stored in app://locale/[locale]/[bundleName].txt
 and are formatted as KEY = Value
 followed by a line break. It’s possible to load bundles on-the-fly, what is useful if the app has many scenes/levels and several resources in the bundles.
Sample
locales.addRequiredBundles([ {locale:"de_DE", bundleName:"bundleName"}, {locale:"de_CH", bundleName:"bundleName"} ], onComplete); locales.addBundle("en_US", "bundleName", onComplete); // optional complete responder function onComplete(locale:String, bundleName:String, success:Boolean):void { if ( success ) trace("Bundle " + locale + "/" + bundleName + " added."); else trace("Adding bundle " + locale + "/" + bundleName + " failed."); } // given localeChain ["de_CH","de_DE"] trace(locales.getString("bundleName", "PRICE")); // Preis trace(locales.getString("bundleName", "CURRENCY_SHORT")); // CHF