Actionscript Toolkit is a set of classes useful to perform several small task. It has four main packages: collisions, FSM (finite state machine), input and utils. Every class is self-contained and can be used out of the box with no effort. Sample
/* * Author: Richard Lord * Copyright (c) Richard Lord 2007 * http://www.richardlord.net/ * * Licence Agreement (The MIT License) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package net.richardlord.collisions { import flash.display.BitmapData; import flash.display.BlendMode; import flash.display.DisplayObject; import flash.geom.ColorTransform; import flash.geom.Matrix; import flash.geom.Rectangle; public class HitTest { public static function hitTestRect( r1:Rectangle, r2:Rectangle ):Boolean { return r1.top < r2.bottom && r1.bottom > r2.top && r1.left < r2.right && r1.right > r2.left; } public static function hitTestObject( d1:DisplayObject, d2:DisplayObject ):Boolean { if( !d1.hitTestObject( d2 ) ) { return false; } var bounds:Rectangle = d1.getRect( d1 ); var bmd:BitmapData = new BitmapData( bounds.width, bounds.height, false, 0 ); var matrix:Matrix = d1.transform.matrix.clone(); matrix.translate( -bounds.left, -bounds.top ); bmd.draw( d1, matrix, new ColorTransform( 0, 0, 0, 0, 255, 0, 0, 255 ) ); matrix = d2.transform.matrix.clone(); matrix.translate( -bounds.left, -bounds.top ); bmd.draw( d2, matrix, new ColorTransform( 0, 0, 0, 0, 0, 0, 255, 255 ), BlendMode.ADD ); var rect:Rectangle = bmd.getColorBoundsRect( 0xFFFFFF, 0xFF00FF ); return rect.width > 0; } } }
RT @as3gamegears New: Actionscript Toolkit (set of classes useful to perform several small tasks) http://t.co/TruLiWk1 #as3 #flash #gamedev
Actionscript Toolkit is a set of classes useful to perform several small task. Collisions, input and utils. http://t.co/phxQ9aql