ParticleSun is a fast, lightweight particle engine that uses 3D vectors for its calculations, allowing for the particles to be viewed in a three-dimensional environment. It’s expandable and comes with an effect explorer, code generator and a fully-documented API.
Sample
package {
import com.blueflamedev.effects.ParticleSeed;
import com.blueflamedev.events.ParticleEvent;
import com.blueflamedev.math.Vector3D;
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.geom.Rectangle;
public class Bubbles extends Sprite
{
//the particle generator
private var bubbleSeed:ParticleSeed;
//the background
private var bg:Sprite;
//holds the particles and particle generator
private var holder:Sprite;
public function Bubbles()
{
stage.align = "topLeft";
stage.scaleMode = "noScale";
bg = new Bg();
addChild(bg);
holder = new Sprite();
addChild(holder);
holder.y = bg.height / 2;//sets the z-axis vanishing point in the middle (rather than the upper-left)
holder.x = bg.width / 2;
createBubbleSeed(); //set all the variables for the particle effect
}
//creates the particle system
private function createBubbleSeed():void
{
bubbleSeed = new ParticleSeed(holder);
bubbleSeed.particle = Bubble; // (set the particle to the bubble graphic)
bubbleSeed.bounds = new Rectangle(-750, 300, 1500, 10); // (the bubbles will spawn anywhere within this rectangle)
bubbleSeed.force = new Vector3D(0, -.2, 0); // (add gravity (x, y, z))
bubbleSeed.setMagnitude(0, 0); //no initial trajectory
bubbleSeed.releaseInterval = 250; // (release one bubble per half second
bubbleSeed.duration = 15000; // (bubbles fade out after 15,000 ms)
bubbleSeed.start(); // (start propagation)
holder.addChild(bubbleSeed); // (add the seed to the stage).
bubbleSeed.addEventListener(ParticleEvent.CREATE, onParticleCreate);
}
//randomly places the bubbles on the Z axis when they're created.
private function onParticleCreate(event:ParticleEvent):void
{
bubbleSeed.z = Math.random() * 600;
}
}
}






New: ParticleSun (fast, lightweight particle engine that uses 3D vectors for its calculations) http://t.co/hiOmWjsM #as3 #flash #gamedev