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Tag Archives: BSD
ANE-Silent-Switch
ANE-Silent-Switch is an extension that enables the hardware silent switch on the phone to mute sounds that are played in an Air project. The extension has a single command that mutes all current and future sounds. The setting must be re-applied … Continue reading
ANE-Game-Center
ANE-Game-Center is a Air Native Extension for Apple’s game center integration on the iOS platform. Using this extension, your game will be able to perform the following actions: Authenticate the local player Get the local player info Get the local player’s score Report … Continue reading
IsoHill
IsoHill is an isometric engine for Flash Player 11 [molehill] built on top of the Starling 2D framework. Some features: Plugins – engine-wide modifications Includes a TILED map parser Components – logic on the IsoSprites Virtually unlimited layers Anti-aliasing and Mipmapping … Continue reading
ReMX
ReMX is a 2D arcade game framework that uses Stage3D API (Molehill) for GPU accelerated graphics rendering. With the exception of the main document class and a few GUI elements used for game profiling and virtual gamepads on mobile devices, … Continue reading
Nape
Nape is a physics engine built in haXe using caXe preprocessor primarily targeting flash player; also tested to compile for hxcpp. It has an incredibly safe and friendly API and features such as general rigid body fluids. Some other features: Rigid bodies … Continue reading
