Tag Archives: BSD

ANE-Silent-Switch

Air Native Extension, iOS , | 3 Comments

ANE-Silent-Switch is an extension that enables the hardware silent switch on the phone to mute sounds that are played in an Air project. The extension has a single command that mutes all current and future sounds. The setting must be re-applied … Continue reading

ANE-Game-Center

Air Native Extension, iOS , | 2 Comments

ANE-Game-Center is a Air Native Extension for Apple’s game center integration  on the iOS platform. Using this extension, your game will be able to perform the following actions: Authenticate the local player Get the local player info Get the local player’s score Report … Continue reading

IsoHill

Isometric , | Leave a comment

IsoHill is an isometric engine for Flash Player 11 [molehill] built on top of the Starling 2D framework. Some features: Plugins – engine-wide modifications Includes a TILED map parser Components – logic on the IsoSprites Virtually unlimited layers Anti-aliasing and Mipmapping … Continue reading

ReMX

2D , | 5 Comments

ReMX is a 2D arcade game framework that uses Stage3D API (Molehill) for GPU accelerated graphics rendering. With the exception of the main document class and a few GUI elements used for game profiling and virtual gamepads on mobile devices, … Continue reading

Nape

2D , | Leave a comment

Nape is a physics engine built in haXe using caXe preprocessor  primarily targeting flash player; also tested to compile for hxcpp. It has an incredibly safe and friendly API and features such as general rigid body fluids. Some other features: Rigid bodies … Continue reading