Tag Archives: MIT
ARE2D
ARE2D (animation render engine) is a set of classes to create GPU or Bitmap animations. It has classes for GPU animation sprites, textfields and collision tests.
As3-Bloom
As-Bloom is a light weight user interface framework for developers. Some of its features include: Theme editor. Margin layout system. Brush skining system makes it easier to change any component’s style. Inproved class structure is more clear and easy to … Continue reading
Advanced Hi-Res-Stats
Advanced Hi-Res-Stats is a FPS and memory counter with advanced capabilities like dragging, minimize and in detail execution time monitoring. It is a fork of the original Hi-Res-Stats, by Mrdoob. Some of its features: fps counter. current and max memory counters. … Continue reading
Nest3d
Nest3D is a light weight and flexible 3D engine. It is simple to use and has some features as mesh control, light management (e.g. ambient or directional) and shaders abstraction. Sample package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import … Continue reading
Emitter
Emitter is a particle FX engine developed by the same author of Stardust particle engine. Some features: Easy-to-use API. Comprehensive structure. Behavior and behavior triggers. Particles can be custom MovieClip symbols. Multiple sources for a single emitter. Four kinds of … Continue reading