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Tag Archives: MIT
Peer-to-peer library for Flex/AIR and mobile devices that makes peer discovery, messaging and object replication via the RTMFP protocol easy and straightforward. It was created…
Simple, yet flexible, solution to asset management for AS3 projects. It provides a clean, simple and well documented API to allow you to focus on…
Graphics framework that allows AS 3 applications to be easily skinned from pngs, jpgs, or gifs. The framework is broken down into…
Lowke Assetloader is designed to allow you to easily bulk load assets from external files. In particular, it easily and conveniently supplies you with a single reference to…
Set of utilities for working with asynchronous code. It has a global method called when() that provides a convenient way of handling Events using closures. Sample…
Extensions for ActionScript 3 objects that provides a collection of useful functions to be composed into custom classes or used ad-hoc. ASX can enhanced the following…
Coral is a library classes for 3D Mathematics. Those classes were formerly part of Flint particle engine and were responsible for handling the 3D math under the engine’s hood.
Native3D is a lightweight 3D engine. It was designed to be simple and small compared to other 3D engines, which present several hundred lines of code. It has an…
AS3 State Machine allows you to create simple and hierarchical StateMachines. State Machines are composed of states, and each state has (optional) callbacks for entering and exiting state. It’s…
Port from Opensteer, a well known library used for autonomous steering behaviors in games.
Tiny, versatile, AS3 text layout framework built on top of the Flash Text Engine for Flash and Flex applications.
Multi file/asset loader for AS3 built on AS3Signals. It provides an easy way to load multiple files. Some features: Automatic Type detection. Multiple connections, which you can…
Simple logger wrapper which you can use for every loggers. You connect to loggers with a ‘connector’. All 3rth party code of loggers is included in…
Library created to take away your pains when it comes to navigating your application between different views or application states. It provides ways to…
Component based game engine. It was created by the developer of Stardust particle system. Some of its features: Dependency injection with SwiftSuspenders. Component-based. Extensible engine systems….