Tag Archives: OUYA

Experimenting with OUYA using Flixel Community

Things have been a bit quiet over here these days, so it’s time to break the radio silence. I have been working on several small projects for the last month and…

flixel community gamedev GPU OUYA
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Making a decent game: Madly Angry Cat

When I joined OneGameAMonth back in 2013 I had a few goals in mind: sharp my gamedev skills and learn how to constraint scope. For five months I worked and released five games,…

1gam gamedev OUYA
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My gamedev year in review

A new year is just around the corner, so I think it’s a good idea to review my year as a game developer. If I had to use…

1gam 2013 gamedev onegameamonth OUYA
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