Codebot devlog 005 – built-in audio tools

This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here. I’ve made…

codebot gamedev IDE sfx
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Codebot devlog 004 – moving to the cloud

This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here. After a…

codebot gamedev IDE
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20% off the DiaDraw Camera ANE

If you need a native extension to access the device’s camera on Android and iOS, I have a deal for you. Buy DiaDraw Camera ANE until the end of…

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Experimenting with OUYA using Flixel Community

Things have been a bit quiet over here these days, so it’s time to break the radio silence. I have been working on several small projects for the last month and…

flixel community gamedev GPU OUYA
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Making Flixel Community GPU accelerated

Flixel was developed in a time when Flash capabilities were solely based on CPU. In order to display all those sprites and effects on the screen, developers had to manipulate…

blitting flixel flixel community GPU
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Interactive Debug in Flixel Community

I’ve been working on a new feature called interactive debug that will be available in the next release of Flixel Community. It’s a plugin activated when the debug overlay becomes visible. It allows developers…

flixel flixel community gamedev
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New plugin system in Flixel Community

The first implementation of the new plugin system has just landed in the dev branch of Flixel Community. Since it represents a big improvement and a lot of opportunities for future developers,…

development flixel flixel community gamedev
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Making a decent game: Madly Angry Cat

When I joined OneGameAMonth back in 2013 I had a few goals in mind: sharp my gamedev skills and learn how to constraint scope. For five months I worked and released five games,…

1gam gamedev OUYA
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Codebot devlog 003 – editor preferences

This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here. I took…

codebot gamedev IDE
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Codebot devlog 002 – alpha status

This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here. I’ve been…

codebot gamedev IDE
5 Comments

Codebot devlog 001 – foundation

This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here….

codebot gamedev IDE
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Codebot: an IDE focused on gamedev

This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here. I decided…

codebot gamedev IDE tools
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My gamedev year in review

A new year is just around the corner, so I think it’s a good idea to review my year as a game developer. If I had to use…

1gam 2013 gamedev onegameamonth OUYA
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Flixel Community 2.56 is out!

I am thrilled to announce that Flixel Community 2.56 is out! This is the very first release under the community label. First of all a huge thank you…

flixel flixel community release
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Win a license for distriqt’s ANE package

One of the best ANE packages available out there is the one by distriqt. The package can be used for Android and iOS mobile platforms and contains 21…

adobe ane native extension
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