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KeyActionBinder
KeyActionBinder provides universal game input control for both keyboard and game controllers in Adobe AIR. It is independent of the game engine used or the hardware platform it…
AS3 Virtual Keyboard
Library to display in-app virtual keyboard for user input. The virtual keyboard is similar to the one available on the Android/iOS platform, emerging…
Advanced Joystick
Class that creates a virtual joystick for Starling. Every frame it calculates the position of the stick and translate those values to velocityX and velocityY, both as normalized values, meaning they…
AcheGesture
Gesture recognition frameworks based on Starling framework designed for Adobe Air Mobile apps. It is inspired by apple’s iOS development framework UIGestureRecognizers(Cocoa-Touch UIKit). AcheGesture has…
WiiFlash
WiiFlash allow communication between the Wiimote and Flash apps. The tool consists of two main parts: WiiFlash Server and the WiiFlash ActionScript API. The Wiimote input can be handled using…
Virtual Controllers
Set of classes that enable thumbstick and button ui elements for touch based devices. Sample package com.flashgen.ui.controls { import flash.display.Sprite; import flash.events.TouchEvent; import flash.system.Capabilities; import…
Brass Monkey
Video game console that uses smartphones as controllers and any screen with a web browser as the main display. Brass Monkey provides a free…
WanderPlayer
Console right in your phone, that lets you play games on any screen. Its API allows you to integrate your game with all of WanderPlayer’s interfaces,…
Gestouch
Very basic framework that helps you to detect gestures. This framework is aimed to simplify the process of detecting raw TouchEvents and processing them into a…
MIT
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Gamepad
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys…
MIT
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