Away3D Particles System

Away3D Particle System is a particles system powered by GPU and based on Away3D game engine. Sample package { import a3dparticle.animators.actions.color.ChangeColorByLifeGlobal; import a3dparticle.animators.actions.drift.DriftLocal; import a3dparticle.animators.actions.rotation.BillboardGlobal; import a3dparticle.animators.actions.scale.ScaleByLifeGlobal; import a3dparticle.animators.actions.velocity.VelocityLocal;…

Apache 2.0
4 Comments

Emitter

Particle FX engine developed by the same author of Stardust particle engine. Some features: Easy-to-use API. Comprehensive structure. Behavior and behavior triggers. Particles can be…

MIT
1 Comment

ParticleSun

Fast, lightweight particle engine that uses 3D vectors for its calculations, allowing for the particles to be viewed in a three-dimensional environment. It’s expandable and comes with…

MIT
1 Comment

evoSpicy

Particle engine able to render a massive amount of moving particles. As a consequence, it presents some restrictions, such as: it only renders full buffers, it…

Comments Off on evoSpicy

Partigen 2

Brand new component  that lets you create complex particle effects in just a click. It creates realistic effects such as fire, smoke, explosions, sparkles,…

Commercial
Comments Off on Partigen 2

Orion

All around simple and flexible particle generator. It was created in order to provide an easy method of creating and controlling particle effects. Orion is…

Free
Comments Off on Orion

Pulse-particle

The pulse-particle system allows Flash developers to quickly and easily set up a wide range of particle effects. There are two ways of using the system, through an…

MIT
Comments Off on Pulse-particle

Stardust

Stardust was inspired by Flint, but it has its own set features: Supports 2D and 3D particle effects. Easy to extend for custom initializers, actions, fields, deflectors, clocks, and…

MIT
Comments Off on Stardust

Flint

Open-source project to create a versatile particle system in Actionscript 3. The aim is to create a system that handles the common functionality for all…

MIT
Comments Off on Flint