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Crater is a fast physics simulation for handling large quantities of solid rectangular crates. It was developed primarily to be the base for grid based physics games such as platformer-games. Despite of being…
Collection of powerful factory and wrapper classes developed to work specifically with Box2D. It does not do any collision detection on its own, rather it significantly simplifies…
3D physics engine. It supports rigid bodies and has some out of the box collision detectors such as sphere/box and box/shape. There are two built-in…
Extremely fast Alchemy port of the widely known Bullet Physics Engine. It is specifically designed for Away3D 4.x, providing an optimized, closely coupled physics library…
Port for box2d c++ physics lib. One principle of the fbox2d is to make the class names and function interfaces as similar with the c++ version as…
Powerful, fast, and friendly 2D Rigid Body physics engine for AS3/Haxe. It has an incredibly safe and friendly API and features such as general rigid body…
Complete abstraction of Box2D, providing grouped hierarchies, extensible classes, and event-driven callbacks. The high-level interface enables developers to create physics simulations that are impractical to…
Physics editor for AS3 games. It takes care of convex/concave polygons and polygon orientation. Simply drag your shapes inside the editor and press the auto trace…
Flash-based, OOP verlet physics engine.
Port of JelloPhysics, an open source 2D physics library for XNA.
2D physics engine for AS3, built on the C++ Box2D engine compiled with Adobe Alchemy.
Component framework for the Box2D Flash Alchemy Port, which allows 2D physics simulations for games / websites to be authored entirely within the…
Class for solving real-time fluid dynamics simulations based on Navier-Stokes equations and code from Jos Stam’s paper “Real-Time Fluid Dynamics for Games” Original implementation in C++…
Open source AS3 3D Physics Engine. It’s ported from the c++ open source physics engine jiglib.
2D Rigid Body Dynamics & Game Engine. Some features: Rigid Body Dynamics; Scene management; Line of sight; User Input; Scrolling; AI. Core parts of the…