Red2D is a GPU accelerated 2D framework.  It was designed to make it easy to use Stage3D capabilities.  The framework has a complete set of features supporting cameras, filters, particles, texts and materials.
Sample
package basicAPIEx {     import red2D.Red_Scene;     import red2D.display.Red_Sprite;     import red2D.material.ColorMaterial;     import red2D.text.Red_TextField;     public class Test01_helloRed2D extends Red_Scene     {         private var _testRedSprite:Red_Sprite;         private var _testText:Red_TextField;         public function Test01_helloRed2D($bgColor:int=0)         {             super($bgColor);         }         public override function setDesign():void{             _testRedSprite = new Red_Sprite(                 new ColorMaterial,                 {                     x:0.5*stage.stageWidth,                     y:0.5*stage.stageHeight                 }             )             addChild(_testRedSprite)             _testText = new Red_TextField("Hello Red2DPlus",{size:30})             _testText.textColor=0xffffff             _testText.x = stage.stageWidth/2             _testText.y = _testRedSprite.y+100             addChild(_testText)         }         public override function update():void{             _testRedSprite.rotation++         }     } }
RT @as3gamegears: New: Red2D (GPU accelerated 2D framework) http://t.co/LgML2iKv #as3 #flash #gamedev