FFilmation is an isometric game engine. It was designed to be simple and fast and it has a rich feature set:

  • One engine capable of handling several isometric scenes of different complexities.
  • Create scenes from human-readable XML definitions, allowing easy edition of the scene’s topology and contents
  • Graphic media can be split into several external resources and loaded when an scene needs them
  • Flat textures. Paint your graphics directly into flash. Walls, floors and ceilings are edited as 2D graphics and projected by the engine. Elements and animated characters can be animated via flash timeline, no need for complex programming.
  • Dynamic lighting, global lighting, real-time shadow projection. Multiple lights from multiple sources affecting the same objects.
  • Bump-mapped surfaces. Still somehow buggy and a serious performance killer, but already there.
  • An extendable material interface. MovieClip materials, autotiled materials, procedural materials.
  • Automatic zSorting of all surfaces and objects
  • Built-in collision detection. No need to program complex coordinate comparisons, simple listen to COLLISION events generated by the engine.
  • Basic AI API helpers such as “is character A visible from character B’s position ?”.
Engines, Isometric . URL.