Flixel is collection of AS3 files that helps organize, automate, and optimize Flash games. Some of the features:
- Really fast renderer (5000+ sprites on modern PCs);
- Tilemaps;
- Particle systems;
- Global sound system with volume hotkeys, looping, panning, etc;
- Parallax scrolling (free/multi-directional);
- Built-in 2D box-based game physics (not Box2D);
- Fast text rendering;
- Retro style zoomed rendering options (2x pixels, 3x pixels, etc);
- Works great with non-pixel art too, with support for rotation, scaling;
- Composite multiple sprites using blending modes to create sweet lighting effects;
- Does not require the Flash IDE, works best with free tools like FlashDevelop;
- Organizational classes like game states;
- Simple buttons;
- Utilities for looping music and playing sound FX;
- Simple special effects like screen flashes and fades;
- Save game data between sessions using a local shared object.
[…] and it saves the levels as XML files. You can load the generated XML files using this Flixel wrapper. Category: Editors | Permalink. ← […]
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[…] and started playing as an indie game developer, I heard a lot about this Flash game engine called Flixel. It has to be good, so I gave it a […]