As3SteeringBehavior is a library that provides several steering behaviors algorithms to be used in games. Following the reference of Craig Reynolds, creator of the algorithms, the library has nine behaviors available as interfaces: arrive, avoid, evade, flee, follow path, flock, pursue, seek and wander. Additionally there are some useful classes to help during development, such as Vehicle
and Vector2D
.
The behaviors can be used out of the box if the SteeringVehicle
is instantiated. It describes an entity able to perform steering behaviors, such as a car of an enemy. In order to make the instantiated object perform a behavior, a developer must invoke the corresponding method, such as seek()
, every game update. It’s also necessary to invoke the update()
method to tell the library to process the behaviors.
Sample
public class FleeTest extends Sprite { private var _vehicle:SteeredVehicle; public function FleeTest() { _vehicle = new SteeredVehicle(); _vehicle.position = new Vector2D(200, 200); _vehicle.edgeBehavior = Vehicle.BOUNCE; addChild(_vehicle); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { _vehicle.seek(new Vector2D(mouseX, mouseY)); _vehicle.update(); } }
RT @as3gamegears: New: As3SteeringBehavior (lib that provides several steering behaviors algorithms) http://t.co/HylJcFJkaQ #as3 #flash #ga…
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