Dynamic Texture Atlas Generator is a Starling extension that will convert any MovieClip containing Other MovieClips, Sprites or Graphics into a starling Texture Atlas, all in runtime. It can also register bitmap Fonts from system or embedded regular fonts.
By using it, you won’t have to statically create your spritesheets or fonts. For instance, you can just take a regular MovieClip containing all the display objects you wish to put into your Altas, and convert everything from vectors to bitmap textures. Or you can select which font (specifying characters) you’d like to register as a Bitmap Font, using a string or passing a Regular TextField as a parameter.
Sample
DynamicAtlas.fromMovieClipContainer(swf:flash.display.MovieClip, scaleFactor:Number = 1, margin:uint=0, preserveColor:Boolean = true):starling.textures.TextureAtlas DynamicAtlas.fromClassVector(assets:Vector., scaleFactor:Number = 1, margin:uint=0, preserveColor:Boolean = true):starling.textures.TextureAtlas DynamicAtlas.bitmapFontFromString(chars:String, fontFamily:String, fontSize:Number = 12, bold:Boolean = false, italic:Boolean = false, charMarginX:int=0):void DynamicAtlas.bitmapFontFromTextField(tf:flash.text.TextField, charMarginX:int=0):void
This is a great tool.
It looks great for sure. I guess it can save several hours of work.
>@as3gamegears: New: Dynamic Texture Atlas Generator (Starling extension to convert MovieClip into texture Atlas) http://t.co/VPXFUPhI #as3