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Tag Archives: gamedev
Codebot devlog 005 – built-in audio tools
This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here. I’ve made…
Codebot devlog 004 – moving to the cloud
This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here. After a…
Experimenting with OUYA using Flixel Community
Things have been a bit quiet over here these days, so it’s time to break the radio silence. I have been working on several small projects for the last month and…
Interactive Debug in Flixel Community
I’ve been working on a new feature called interactive debug that will be available in the next release of Flixel Community. It’s a plugin activated when the debug overlay becomes visible. It allows developers…
New plugin system in Flixel Community
The first implementation of the new plugin system has just landed in the dev branch of Flixel Community. Since it represents a big improvement and a lot of opportunities for future developers,…
Making a decent game: Madly Angry Cat
When I joined OneGameAMonth back in 2013 I had a few goals in mind: sharp my gamedev skills and learn how to constraint scope. For five months I worked and released five games,…
Codebot devlog 003 – editor preferences
This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here. I took…
Codebot devlog 002 – alpha status
This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here. I’ve been…
Codebot devlog 001 – foundation
This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here….
Codebot: an IDE focused on gamedev
This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here. I decided…
My gamedev year in review
A new year is just around the corner, so I think it’s a good idea to review my year as a game developer. If I had to use…
Game Dissection #001: Numbers Toys
Guest post by game developer Roberto Peña. It is part of a series called Game Dissection, which aims to inspire and enlight game…
New series: Game Dissection
Right after I became a (professional) game developer, I noticed some strange thoughts in my head while I was playing any game. Instead of simply enjoying the game,…