Tag Archives: gamedev

Codebot devlog 005 – built-in audio tools

This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here. I’ve made…

codebot gamedev IDE sfx
6 Comments

Codebot devlog 004 – moving to the cloud

This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here. After a…

codebot gamedev IDE
4 Comments

Experimenting with OUYA using Flixel Community

Things have been a bit quiet over here these days, so it’s time to break the radio silence. I have been working on several small projects for the last month and…

flixel community gamedev GPU OUYA
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Interactive Debug in Flixel Community

I’ve been working on a new feature called interactive debug that will be available in the next release of Flixel Community. It’s a plugin activated when the debug overlay becomes visible. It allows developers…

flixel flixel community gamedev
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New plugin system in Flixel Community

The first implementation of the new plugin system has just landed in the dev branch of Flixel Community. Since it represents a big improvement and a lot of opportunities for future developers,…

development flixel flixel community gamedev
9 Comments

Making a decent game: Madly Angry Cat

When I joined OneGameAMonth back in 2013 I had a few goals in mind: sharp my gamedev skills and learn how to constraint scope. For five months I worked and released five games,…

1gam gamedev OUYA
6 Comments

Codebot devlog 003 – editor preferences

This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here. I took…

codebot gamedev IDE
4 Comments

Codebot devlog 002 – alpha status

This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here. I’ve been…

codebot gamedev IDE
5 Comments

Codebot devlog 001 – foundation

This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here….

codebot gamedev IDE
7 Comments

Codebot: an IDE focused on gamedev

This post is part of a series describing the development of Codebot, an open-source IDE focused on game development. Check out the other posts of the series here. I decided…

codebot gamedev IDE tools
9 Comments

My gamedev year in review

A new year is just around the corner, so I think it’s a good idea to review my year as a game developer. If I had to use…

1gam 2013 gamedev onegameamonth OUYA
2 Comments

Game Dissection #001: Numbers Toys

Guest post by game developer Roberto Peña. It is part of a series called Game Dissection, which aims to inspire and enlight game…

dissection game dissection gamedev
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New series: Game Dissection

Right after I became a (professional) game developer, I noticed some strange thoughts in my head while I was playing any game. Instead of simply enjoying the game,…

dissection game dissection gamedev
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