Tag Archives: MIT

Glaze

2D Rigid Body Dynamics & Game Engine. Some features: Rigid Body Dynamics; Scene management; Line of sight; User Input; Scrolling; AI. Core parts of the…

MIT
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motor2

Rigid-body, iterative, impulse-based 2D physics engine for AS3 based on Box2D.

MIT
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APE

Free AS3 open source 2D physics engine for use in Flash and Flex. Some of the features: CircleParticles: fixed or non-fixed; variable…

MIT
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FOAM

2D rigid body physics engine written in AS3. It is meant as an architectural and mathematical reference for developers interested in physics simulation in the…

MIT
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WOW-Engine

Free AS3 open source physics engine written by Seraf ( Jérôme Birembaut ) capable to handle positions in a 3D environment.

MIT
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A* (Astar)

AS3 implementation of A* path finding algorithm. It’s primary goal is stability. It should be able to find the path on a 1000×1000 map…

MIT
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Bold Pixel Engine

Collection of classes organized in several packages, from algorithms to a fully functional blit engine and a powerful toolkit. Some of the features:…

MIT
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GTween

Small but extremely robust library for programmatic tweening, animation, and transitions, built by Grant Skinner of gskinner.com. It is currently comprised of 3 key classes:…

MIT
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Papervision3D

Open source 3D engine for the Flash platform.

MIT
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FIVe3D

Open source code for the conception of interactive vector-based 3D animations.

MIT
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FlashPunk

Free AS3 library designed for developing 2D Flash games. Its goal is to provide you with a fast, clean framework for prototyping and developing games….

MIT
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Flixel

Flixel is collection of AS3 files that helps organize, automate, and optimize Flash games. Some of the features: Really fast renderer (5000+ sprites on modern PCs); Tilemaps; Particle…

MIT
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PushButton

Very modular game engine which has core functionality such as resource manager, logger, debug monitoring, serialization, time management, globally named objects, etc. It also has…

MIT
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Stardust

Stardust was inspired by Flint, but it has its own set features: Supports 2D and 3D particle effects. Easy to extend for custom initializers, actions, fields, deflectors, clocks, and…

MIT
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Flint

Open-source project to create a versatile particle system in Actionscript 3. The aim is to create a system that handles the common functionality for all…

MIT
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