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Tag Archives: MIT
2D Rigid Body Dynamics & Game Engine. Some features: Rigid Body Dynamics; Scene management; Line of sight; User Input; Scrolling; AI. Core parts of the…
Rigid-body, iterative, impulse-based 2D physics engine for AS3 based on Box2D.
Free AS3 open source 2D physics engine for use in Flash and Flex. Some of the features: CircleParticles: fixed or non-fixed; variable…
2D rigid body physics engine written in AS3. It is meant as an architectural and mathematical reference for developers interested in physics simulation in the…
Free AS3 open source physics engine written by Seraf ( Jérôme Birembaut ) capable to handle positions in a 3D environment.
AS3 implementation of A* path finding algorithm. It’s primary goal is stability. It should be able to find the path on a 1000×1000 map…
Collection of classes organized in several packages, from algorithms to a fully functional blit engine and a powerful toolkit. Some of the features:…
Small but extremely robust library for programmatic tweening, animation, and transitions, built by Grant Skinner of gskinner.com. It is currently comprised of 3 key classes:…
Open source 3D engine for the Flash platform.
Open source code for the conception of interactive vector-based 3D animations.
Free AS3 library designed for developing 2D Flash games. Its goal is to provide you with a fast, clean framework for prototyping and developing games….
Flixel is collection of AS3 files that helps organize, automate, and optimize Flash games. Some of the features: Really fast renderer (5000+ sprites on modern PCs); Tilemaps; Particle…
Very modular game engine which has core functionality such as resource manager, logger, debug monitoring, serialization, time management, globally named objects, etc. It also has…
Stardust was inspired by Flint, but it has its own set features: Supports 2D and 3D particle effects. Easy to extend for custom initializers, actions, fields, deflectors, clocks, and…
Open-source project to create a versatile particle system in Actionscript 3. The aim is to create a system that handles the common functionality for all…