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Tag Archives: MIT
Lua Achemy
Lua Achemy is a port of the Lua programming language for ActionScript using Alchemy. The lib allows the developer to access Flash capabilities such as a canvas element using…
Actionscript Toolkit
Set of classes useful to perform several small task. It has four main packages: collisions, FSM (finite state machine), input and utils. Every class…
Pixas
Engine which enables programmers to build isometric pixel Flash Applications with pure ActionScript3. With Pixas you can easily add isometric pixel elements like brick, cube,…
as3swf
Low level Actionscript 3 library to parse, create, modify and publish SWF files. Using its API, you can produce an object dump of the SWF that…
StarlingPunk
Framework built on top the Starling designed to add structure and organization to your 2D games. It’s perfect for rapidly prototyping ideas and promotes code reuse between…
MIT
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ActionScript State Machine
ActionScript State Machine is a state machine that optionally supports (using the decorator design pattern) history and event dispatching. Sample public function actionExists(checkAction:String):Boolean public function addAction(fromState:String, toState:String, action:String, handler:Function…
ActionScript-Binary-Types
Set of type safe binary classes. Includes Bit, Byte, Word and arbitrary bit length classes. It has methods to manipulare bits, increment and decrement values, check…
MIT
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as3Glue
As3Glue gives Flash, Flex and AIR applications physical interaction capabilities, enabling  communication between the apps and Arduino boards. It can together with one or several Arduino boards be used…
WiiFlash
WiiFlash allow communication between the Wiimote and Flash apps. The tool consists of two main parts: WiiFlash Server and the WiiFlash ActionScript API. The Wiimote input can be handled using…
Cast3D
Key-framed geometry animation. Cast3D also supports geometry and texture morphing, skin animation, 3D sound, animated movie and video….
MIT
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HydraP2P
Library aiming to simplify the peer-to-peer API introduced in Flash Player 10.1. It is able to handle connections to the Cirrus service and is channel based, which means…
Pixelizer
Entity and component based game framework. Since it is based on entities and components, it’s is very easy to extend and reuse. Features: easy extendable component…
FastStats
FastStats is a highly optimized Stats package that supports DisplayList, ND2D and Starling.  It is designed for benchmarking GPU Accelerated Flash content with as little performance impact as possible. The…