Tag Archives: MIT

Ember

Flexible expandable game development framework. It is designed to address the issues with traditional game architecture and encourage reuse and flexibility of component systems. Ember…

MIT
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fbox2d

Port for box2d c++ physics lib. One principle of the fbox2d is to make the class names and function interfaces as similar with the c++ version as…

MIT
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Grapefrukt Exporter

Set of Actionscript tools to export animations and graphic assets made in Flash authoring to other formats. Some features: Exports Sprites to transparent…

MIT
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Flyte

Game engine that makes it easy to create scrolling games within the Flash IDE or with Flex. It was designed with ease of use in…

MIT
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AS3WavSound

AS3WavSound (AWS) extends the generic Sound class in Flash and adds support for playing back WAVE data. AWS uses a Wav decoder that converts ByteData into mono/stereo, 44100/22050/11025 samplerate, 8/16…

MIT
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As3-Signals

New approach for AS3 events, inspired by C# events and signals/slots in Qt. Signals are light-weight, strongly-typed AS3 messaging tools. The main idea is: A Signal…

MIT
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QuickB2

Complete abstraction of Box2D, providing grouped hierarchies, extensible classes, and event-driven callbacks. The high-level interface enables developers to create physics simulations that are impractical to…

MIT
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Gestouch

Very basic framework that helps you to detect gestures. This framework is aimed to simplify the process of detecting raw TouchEvents and processing them into a…

MIT
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ND2D

2D sprite engine using the GPU hardware features of flash. The aim is to keep things simple and reintroduce familiar concepts: it has a displaylist and…

MIT
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Tetragon

Game engine for the Adobe Flash and AIR platforms. While it is possible to use it for small projects, it’s main focus lies clearly on…

MIT
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Minimole

Minimal 3D engine designed for learning purposes only. It does not have the complications of a full 3D engine, however, it begins to address the…

MIT
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MD2

2D sprite library using Molehill, the new GPU hardware accelerated API for Flash. M2D is intended for projects that primarily use bitmaps for rendering. It…

MIT
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ARTionscript

‘Generative Art’ Framework which aims to decrease the barrier to entry as well as openly share code an algorithms relating to generative art. Conceptually there…

MIT
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AS3 Logger

Simple logger with a pretty UI to display the log messages. It has different log types such as “warning” and “error” and it can…

MIT
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Flave

Flash-based, OOP verlet physics engine.

MIT
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