Categories
- Air Native Extension
- Animation
- AS3 Game Gears Blog
- Assets
- Augmented Reality
- Authentication
- Backend
- Compression
- Computer Vision
- Cryptography
- Debug
- Decompilers
- Editors
- Engines
- Frameworks
- IA
- IDE
- IM
- Input
- Loaders
- Localization
- Math
- Misc
- Monetization
- Multiplayer
- Obfuscation
- Particles
- Path Finding
- Physics
- Profiling
- Serialization
- Sound
- Stage3D
- State machine
- Testing
- Text
- Tracking
- Tweening
- UI
- Video
- XML
Tag Archives: OUYA
Experimenting with OUYA using Flixel Community
Things have been a bit quiet over here these days, so it’s time to break the radio silence. I have been working on several small projects for the last month and…
Making a decent game: Madly Angry Cat
When I joined OneGameAMonth back in 2013 I had a few goals in mind: sharp my gamedev skills and learn how to constraint scope. For five months I worked and released five games,…
My gamedev year in review
A new year is just around the corner, so I think it’s a good idea to review my year as a game developer. If I had to use…