Tag Archives: Simplified BSD

CadetEngine

Component-based AS3 Scene Engine supporting 2D and 3D GPU accelerated rendering, physics, custom behaviours and 3rd party library integration. It supports extensibility by being separated into…

Simplified BSD
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AS3-LocaleManager

AS3-LocaleManager provides basic localization support for apps. It takes care of loading/parsing resource bundle files (*.txt) and returns localized resources based on the precedence of the locales set in…

Simplified BSD
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PhysInjector

Collection of powerful factory and wrapper classes developed to work specifically with Box2D. It does not do any collision detection on its own, rather it significantly simplifies…

Simplified BSD
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AS3-PayPal-API

Library that allows the use of popular payment service Paypal. The library provides the developer with methods to make requests to Paypal gateway, which can…

Simplified BSD
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Firefly

Open source development kit created to simplify the application creation process and is aimed to improve project infrastructure and maintainability. Firefly framework extends the Starling framework capabilities…

Simplified BSD
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collision-as3

Stand-alone broadphase collision detection library with its main focus on performance and developer experience. It has been explicitly designed to be independent of any physics simulation…

Simplified BSD
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StageXL

StageXL is a Dart library intended for Flash developers who want to migrate their projects as well as their skills to HTML5. The lib provides the familiar Flash API built on…

Simplified BSD
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AS3 Performance Primitives

Experimental library geared towards high-performance math, and is losely modeled on the Intel Performance Primitives library. It is intended for use with games…

Simplified BSD
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Genome2D

Genome2D is a GPU accelerated 2D engine which takes advantage of Adobe Stage3D technology. Using a powerful component system with a ton of built-in features it was built for speed. It’s…

Simplified BSD
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Starling

GPU powered 2D Flash API. The library mimics the conventional Flash display tree architecture, however Starling “lives” entirely inside the Stage3D environment. That means that all…

Simplified BSD
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